Wednesday, November 7, 2012

On Ben X


           Recently I watched a movie that taught me to never judge a film by its first impression or by its first thirty minutes, to endure a movie until its crisis and climax, when the true intentions and the intended message of the director are revealed, when the movie gets better. Ben X was the opposite. I began watching the film with anticipation and expectation; it ended as a sore disappointment.
           In the beginning, the novelty of the subject matter caught my eyes and interest. The movie begins with a footage of an online RPG game in which the screen follows the character running across the map of the virtual reality. The idea was interesting, for never had I come across a movie where the setting is in a digital game world. At first I expected the whole movie to take place in the game world, where characters of the game were the characters of the movie, and the monsters the villains. Of course, that would have led to a sever limitation in the story development, and sure enough, it was revealed that the main character is a teenage boy who plays the game. However, the method of skipping between the real world and the game world in order to convey the viewpoint of the game-immersed autistic boy was extremely effective.
            Another filming technique that I found well-suited to its purpose was the sudden close up of specific objects. The autistic character possesses extraordinary intelligence and perception skills. He notices even the smallest details, to an extent that one of the people characterize it as being unable to "see the forest for the trees." Indeed, this filming technique emphasizes this fact, for the viewer also experiences a hard time listening to the said lines due to the detailed visual close-ups.
           However, I found the documentary style, in which the screen switched between events and interviews with people such as the parents of Ben, inconvenient. It was undoubtedly a method that was employed in order to emphasize the fact that it was based on a true story, and that the events may occur anywhere. But it also broke the continuity of the story and further jumbled up the reality and order of events, making it more confusing for the viewers to comprehend.
           As for the subject, I got the feeling that the movie was consciously trying too hard to integrate things that were of public interest, such as the discrimination against the disabled, bullying and induced suicide, and games, in order to create a heavy and depressing atmosphere. But in terms of the story, most of these were unnecessary. The character did not need to be autistic in order to have been a target of bullying, and the game was a feeble link in his encounter with Scarlite. And even the degree of bullying portrayed in the movie was far less severe than those in real life, and possibly insufficient to make someone kill himself.
           The largest reason that I found the later part of the film most unsatisfactory was the plot. It was as though the movie had turned from a story about the cruelty of bullying into a mind game or even a prank into tricking people to achieve a goal. I had the impression that it was a crudely devised ending in order to resolve the plot into a happy, pleasant ending.
           Overall, I felt that the movie was one that could have been developed to its full and greater potential but was stalled by its efforts to meet the desires of the general public.